Quantum of Solace

Smash! Squeal! Rat-a-tat-a-tat-a-tat! Crash! Argh! Kaboom!

So begins Quantum of Solace, the 137th movie in a big-screen saga that stretches back to the year 1524. Such boy-noise largely sums up the middle of the film, as well. And the end. And it's the way your head feels as you walk to your car afterwards.

Quantum of Solace starts about where the last Bond flick, Casino Royale, left off. Bond, mourning the death of his girlfriend/rogue agent Vesper, is hot on the heels of the evildoers he blames for her demise—claiming, of course, it's all for the good of Queen and Country. But he's not fooling anyone, especially not M, his boss. Bond's vendetta is profoundly personal: His rage spatters like 400-degree bacon grease, concealed only by his tailored tux and marble eyes.

As he cuts across Europe and South America, leaving a sizable swath of dead bodies in his wake, Bond unearths a vast shadowy organization called Quantum. Quantum wants—well, we don't exactly know what Quantum wants. But it has something to do with bringing the world to its knees. (What else could it be?)

Bond's self-assigned to-do list? 1) Battle the bad guys—fronted by one Dominic Greene, a lank, cavern-eyed schemer posing as an environmentalist. 2) Fight off the CIA. 3) Deceive and manipulate MI6. 4) Wreck cars, boats and airplanes. 5) Rescue one woman. 6) Seduce one woman. 7) Crack the occasional dry quip.

Mr. Bond is not one to be easily dissuaded from the task at hand. His methods can and should be questioned. But his desire and determination to bring the bad guys to justice is well-honed. Even when his motives are selfish, he's all about making the world a safer place.

That grit manifests itself in some pretty negative, vengeful ways. But by the end of the film, it appears that 007 understands that revenge doesn't supply, well, even a quantum of solace. "I don't think the dead care about vengeance," he says. And just when you think he can't help but kill everyone he meets, he decides to leave one very bad dude alive.

In the wake of Bond killing a series of potential witnesses and M scolding him for it, he makes a flippant remark about a man the Americans wanted to question. He says, "If they wanted his soul, they should've made a deal with a priest."

In typical Bond-movie fashion, the opening theme is "illustrated" with nude women cavorting in various degrees of shadow.

Bond, still mourning Vesper, confines his usually boundless sexual energy to one proposition: He brings a British agent named Strawberry Fields into his hotel suite and asks her, "I can't find the stationary. Will you help me look?" In Bond-speak that means, "Why don't you come into the bedroom, take off all your clothes and have sex with me." They do indeed wind up in bed, where we see them chatting afterwards, sheets covering strategic spots.

A nude dead woman is (fully) seen stretched out facedown on a bed. She's covered in black oil. Quick flashes show audiences another woman screaming as a man begins to sexually assault her. She escapes, but her female rescuer is also handled roughly by their attacker. She bites his face as he presses close and, eventually, shoots him dead. She tells Bond that this assailant "did things" with her mother and older sister before strangling them.

We learn that Camille, the film's designated "Bond girl," slept with Greene to get close to her own target of revenge. Their affair is mentioned often, at times augmented by descriptions of how each "performed." Greene later "gives" Camille to a would-be South American dictator, asking him to "dump her over the side [of the boat] when you're done." She wears revealing clothing.

A female character in a swimsuit tells her presumed lover that she wants his hands on her body. Bond makes a sexualized quip about handcuffs. Camille kisses Bond.

Bond uses his license to kill so much here that he might need to get it relaminated. And, presumably because he's so embittered by Vesper's death, his actions feel even more cold and callously calculated than usual. Frenetic and exceedingly visceral car chases, plane chases and foot chases set the stage for him to send bad guys hurtling off a cliff, crowd a small plane into the side of a mountain, shoot scores of adversaries and stab a man just to watch him bleed to death.

"If you would avoid killing every possible lead, it would be deeply appreciated," M tells Bond. To which the only real reply he gives is to kill again.

When Bond doesn't end someone's life, he makes them wish they were dead. He shoves someone off a rooftop. (Bad guys then shoot the injured man.) He leaves another guy out in the middle of the desert with only a can of motor oil to drink. (The bad guys finish him off, too—but, we're told, not before he downs the oil.) Bond dangles folks by their hair. And he puts his fists and feet into their faces. He specializes in creating massive, fiery chaos.

And it's not just his enemies who suffer. Corrupt cops brutally kill Bond's only ally as Bond—possibly unintentionally—uses him as a human shield. Then Bond roughly tosses the body into a dumpster, saying that the man wouldn't care. He treats Camille roughly, rescuing her from a petty dictator by throwing her into a boat, where she's eventually knocked unconscious. He carries her limp form onto a dock and unceremoniously hands her off to a stray hotel attendant, explaining that she's seasick.

He and Camille jump from a falling airplane, both of them nearly plunging to their deaths before activating a parachute in the nick of time. Then it's implied that he considers shooting her in the head to "save" her from burning to death.

Greene shows Camille a dead body floating in the water—his handiwork, apparently. He nearly pushes Camille off a balcony. He threatens a dictator with crude and murderous words. And he orders his henchmen to fill a fellow full of bullets. Trying to decapitate Bond with a fire ax, Greene manages to bury the cold steel in his own foot.

There's far more crude violence than there is rude language. But there are still two or three s-words. God's and Jesus' names are misused at least once each. "A--," "b--tard," "h---" and the British interjection "bloody" round out the tally.

Filmmakers give us the recipe for an official James Bond martini—a beverage we're told Bond drinks six of during an evening flight to Bolivia. Not that this 007 is particularly picky about his alcohol. He drinks whiskey, shares champagne with Fields and sits with CIA agent Felix Leiter as he sips a beer. He's also offered drugs, if he wants them. Mathis, a Bond bud, says that he has "pills for everything. Some make you taller. Some make you forget."

Felix puffs on a cigar or two.

Did the British government laminate up a license for Bond to steal, too? He pilfers a tuxedo. A truck. A briefcase. A boat. He breaks into a hotel with a credit card and, of course, lies almost constantly—though he doesn't seem to much care whether anyone believes him or not.

The good-guy governments, meanwhile, dabble in moral relativism. A CIA agent tells Felix that, if the United States just worked with good guys, they wouldn't be working with many folks at all. A British official justifies playing ball with Greene by saying, "Right or wrong doesn't come into it. We're doing this out of necessity." It's said, with a bit of resignation, that these days "the villains and the heroes get all mixed up."

Going all the way back to 1962 (it wasn't really 1524, and there aren't really 137 films—yet), James Bond is pretty much the antithesis of what Plugged In likes to see at the movies. He drinks. He sleeps around. He kills people. And he jokes about it.

So is the Quantum of Solace-Bond just new or is he improved in any way? Well, he doesn't bed quite so many women, and I guess you could say that's a good thing. And he definitely doesn't find a lot of amusement in his work this time around. Indeed, I don't think we ever see him smile.

This is 007 at his most ruthless, most frightening. In the franchise's strange chronology, Quantum takes place early in Bond's career, before he coated himself with a Teflon sheen of invincibility and carefree "professionalism." Here, the spy is rage dressed in a tux, an assassin who only manages to suppress his desire to kill once—at the very end.

Bond, like Batman before him, has gone dark.

"I'm happy to have done it, but I'm sad that it has turned so violent," Roger Moore, who played a far breezier Bond in the 1970s and '80s, told the Daily Mail. "That's keeping with the times, it's what cinema-goers seem to want and it's proved by the box-office figures."

Previous Bonds made killing look cool. Daniel Craig makes it look cold. So could it be possible that a grimmer Bond is a better Bond? Certainly the consequences of his actions are more visible. Death is more visceral. And Craig's Bond, so obviously scarred and hardened, is as much an object of pity as he is of admiration. You don't necessarily want to grow up and be a spy after watching his Bond.

But he's also flooding the screen with more raw brutality, something that has its own—significant—downside. And it's not just that it sucks all the "fun" out of the superspy world.

 
Bolt

Bolt is no ordinary dog.

He's been pumped up with super science to be so strong that he can head butt a speeding vehicle or bash a concrete wall and always come out on top. He's faster than the Flash, shoots laser beams from his eyes and when he plants his feet and lets loose with a superbark, well, bad guys tumble like fall leaves in a brisk wind.

But Bolt is also quite common.

That's because this caped canine is only a TV character. Not that the real dog who plays him knows that! Every day as he protects his beloved human, Penny, and blasts baddies with movie set perfection, Bolt is totally convinced that all those powers are his. And that's exactly what the show's director wants him to think. Because if Bolt believes, the show's millions of viewers will believe, too.

Then one day Bolt slips out of his trailer and is accidentally packed up and shipped off the set. And things start going crazy. Well, crazier than normal, at least. For some reason that Bolt can't quite fathom, his superpowers aren't working properly in the outside world. Hmmm, he thinks, it must be because of a nefarious element called a "Styrofoam peanut." It's Bolt's kryptonite. Everyone knows that!

But no matter. With the help of a streetwise alley cat and a sidekick hamster in a plastic ball, Bolt will find Penny once more. And he will save the day.

As misguided as Bolt is, at the heart of things his greatest desire is to protect his Penny. He travels half the country, refusing to stop searching for her. And even when he realizes that he can be injured in the outside world, he still puts everything on the line. Eventually the loyal dog goes so far as to risk his life in a crisis to stay by his master, and he uses his last ounce of strength to give her aid.

For Penny's part, she loves her pet just as fiercely as he loves her. She hates the fact that Bolt must be left on the set. More than anything, Penny would like to take Bolt home and let him play like a regular dog.

Abandoned cat Mittens, on the other hand, would just as soon be rid of the bothersome dog. But with time she comes to realize that Bolt and the hamster oddball, Rhino, fill a longing she has for a family. Rhino tells Mittens, "If Bolt's taught me anything, it's that you never abandon a friend in time of need. Whether they ask for your help or not, you go." Rhino also wants to be a hero like Bolt, someone who "does the right thing, no matter what the odds."

Though not spiritual per se, Bolt is totally convinced that there is an ongoing battle between good and evil. He says to a cat villain, "You have chosen to follow the path of evil and it will ultimately destroy you."

None.

The opening scenes of Bolt are from his TV show. And via the magic of a soundstage, the superpowered woofer throws himself headlong into high gear and high octane (animated) action. Boom-bang-pow violence surrounds Penny and her heroic pet as they're pursued by black-clad evildoers with claw-like, electrified gloves. Bad guys crash to the ground or are blown up by exploding vehicles during the chase. Laser beams threaten our daring duo. And Bolt blasts back with his eyes.

Bolt runs headfirst into a speeding car's bumper and sends the vehicle cartwheeling into the air. And for the show's grand finale, his atom bomb superbark leaves an army of men and heavily armored vehicles strewn about like so many crumpled candy wrappers.

There is some non-superpower action, too, as Bolt and his friends chase Penny and her evil captor. Jumping onto moving trains and out of speeding trucks, however, is nowhere near as intense as the TV show action. And there's a lesson built into it, too. After leaping off a moving vehicle, Bolt looks down at his injured paw (commenting about the "red stuff" that he sees there) and comes to realize that without superpowers this kind of activity can be dangerous.

Slapstick violence—much of it revolving around dogcatchers—includes Rhino's ball-cage being spit out of a big dog's mouth and hitting someone in the forehead. Pepper spray accidentally gets shot into eyes. An electric sign crashes down on a truck. And we see Bolt running headlong into windows and fences. (He thinks he can smash right through them.)

[Spoiler Warning] A fire breaks out in a studio and Penny is trapped. Bolt finds his way in and tries to help her but the flames and smoke are overpowering. It appears that the two will perish. On the TV show, Penny's dad is kidnapped. He's never hurt and the scene is brief, but he's shown tied to a chair.

At worst, "oh snap," "stupid" and "gosh." When a dogcatcher's truck is demolished, she exclaims, "Sweet Sister Francis!"

When Penny's TV dad tells her that he used science to enhance Bolt's abilities, we see the dog in a lab filled with lasers and chemicals.

Bolt discovers—to his horror—that ordinary dogs have a habit of sniffing each other in inappropriate places. Mittens teaches Bolt even more about what it's like to be one of those dogs by showing him a toilet and telling him that dogs drink from it. Mittens also runs a "protection racket" over pigeons who give her a tribute of half their weekly food scavenge. A bad guy threatens to "spill" Dad's guts.

Penny's smarmy agent is always about publicity and financial gain, no matter what the circumstance. He says he would trade his own daughter in for someone like Penny.

"Pixar masterpieces aside," writes Phil Villarreal for the Arizona Daily Star, "it's been quite a while since Disney cranked out an animated movie worthy of its fairy-dust-sprinkled castle logo."

He's exactly right. Disney is on a roll these days with both animated and live-action kid-friendly flicks that bound off the screen and are proving to be a lot of fun for everyone. Maybe that's because Pixar's John Lasseter is now firmly embedded in the Disney process. Maybe it's because Disney Channel has had so much success with its High School Musical franchise. I don't really care. I'm just happy to see it happen—even if it involves enough dogs to make Cruella De Vil run screaming for her scissors. (Disney only left a month and a half gap between Bolt and Beverly Hills Chihuahua.)

Whiz-bang action and light-up-the-sky explosions in Bolt are reminiscent of The Incredibles—without being quite so deadly feeling. And when Penny's dad is kidnapped or Bolt and Penny are caught in a burning building, a few of the theater's youngest occupants might require a comforting arm or a mother's hand over their eyes, but this is unquestionably a top-notch family treat.

Bolt and his brethren teach us about being heroic even when we don't have muscles of steel or laser beam eyes. They demonstrate self-sacrificial friendship in the face of growl-worthy odds. And they share a tail-wagging need for a loving family, no matter how flea-bitten it may be.

And so, here's my very own superpowered, laser beam deflecting, monster-bark summary: Bolt is lightning in a family-size bottle.